What Jason Does: A Review and Guide

Hello!
Have you ever wondered how Jason does his job? Jason for sure has. So in a slightly different post, I share how I work and why I work the way that I do. Hopefully it’ll be insightful and potentially useful.

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Discourse and Context and Audience! Oh my! Adventures with Cats and Bears

Words! Discourse! Context!

Why are these things important? 

Let's find out!

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JAM! - DataJam North East

In September I was lucky enough to attend DataJamNE!

What Did We Do? Did We Do Things?? Let's Find Out!

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Postmodernism in Product Development: Projections, Perceptions and Context

When we build products we have something in mind, but what happens when they take a life of their own?

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Ready Player Two

How can we learn about different user types and building for users outside your core audience? In the words of Lana Del Rey, "go play a video game"

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It's the User EXPERIENCE, stupid!

Why is user experience paramount in today's digital world?
What can we learn from the failure of some companies and the success of others?

Can we turn our products and services into rituals for our users? We sure can, let's take a closer look at a thriving business to find out their tricks.

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Go Go Product Rangers: Teams with Attitude

The best product development teams come at you diverse, multicoloured suits and attitude! What can the Power Rangers teach us about agile development teams? Let's find out! Go Go Product Rangers!

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The Curious Cycle of Onboarding, Accessibility and the Royal Rumble

What in the hell has this got to do with usability, accessibility and onboarding you ask? Am I running out of pop-culture to apply to product development or do I simply wanting to barrage you with wrestling gifs? Well, not only does the Royal Rumble illustrate good onboarding, aim for user retention and aim to be as accessible to as wide an audience as possible, it does give me the chance to share some incredible gifs.

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The Worst UX Ever.

A deeply personal first hand experience of how upsetting poor user design can be. A very dark time made much more distressing by bad design and little empathy. May not be for everyone.

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